![]() That’s just one example of how they’re behaving awkwardly but it’s hard to pinpoint exactly what is going on. Instead they should have held their knights back until they had 5-6 and they could have committed to burning the tower down. Basically they just cower back and forth, taking tower arrow fire, until the knights die one by one. But they get close to the tower and turn around, only to swoop back in for another attack and retreat again, repeatedly. Then as I filled it with spearmen they kept sending knights to poke at the tower. They could have killed my 1 villager and/or burned the tower down, but they let me complete it. Their villagers didn’t even recognize me building the tower literally touching their gold mine. Yesterday I rushed a French AI with 1 tower. Although they still need a lot of work on offense too because it’s way too easy to wall off sacred sites or wonders and just blast them with siege. They are much better at initiating battles than adjusting to and defending from the player. Other times, they are way too cowardly and hide their villagers for periods of time, or throw their units away. They sometimes read threats perfectly, sending just the right amount of units to overwhelm a target they scouted. One irregular mistake just snowballs into a big advantage even if they do snap out of the bugged behavior. The AI is decent if you don’t rush them, but the earlier you mess with them the more fragile they seem to be. Any specific bugs or suggestions? Looks like you intimidated them into not producing villagers for a while or they just glitched out. ![]()
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